Near Mexico is seeking to take advantage of the technologies offered by Near, so one of the first proposals, and seeing the trend, is intended to combine NFT technology and take advantage of the little exploitation that it currently has in the protocol.
Looking for Mexican games that can be replicated with NFTs, the first would be a ballots game:
Therefore, this document proposes an idea for a playtoearn game that is transparent, educational, scalable and sustainable.
Problems to solve
Currently NFT games are a “hit”, but they don’t last long. This is because they have a native token that after the hype falls apart and the economy breaks.
With a ballots you avoid having a token in the game, eliminating the volatility that this entails. Since the prizes will be in the Near currency.
Another problem that is solved is the life time of a current game, this because being a game that gives prizes in Near currency, it will give it a longer and more sustainable life.
Gameplay
A Mexican ballots game made up of a number of number and image cards, each person is assigned a grid of 4x4 random images on a larger card.
Then the cards are mixed and drawn one by one, the first to fill their big card with the images that come out wins.
The traditional game can be easily replicated with a contract of NFTs:
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The player obtains an NFT that in its metadata contains 16 random numbers and unrepeatable with other NFTs, these represent the cards.
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When the collection of NFTs has been sold or the owner has decided to start the game, the NFT contract generates a number of possible combinations, for example 10.
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The dapp shows the 10 winners (for the example), if the player’s card (NFT) meets the 16 digits, the prize claim is activated and the valid smart contract is the winner.
Now let’s explain the economy of the game:
The game is supported by the sale of NFTs, to give prizes and development expenses.
The collection of NFTs will be sold, for example at 1 Near, if we sell 1000 NFTs, it would be 1000 Near. of which will be distributed as follows:
10% is taken for server maintenance and payment of salaries and 90% distributed among the winners.
The winners will be many, it is proposed that the winners be 55% of the participants, for example, if 100 NFTs are sold at 1 Near, 90 Near would be distributed among 55 players. They will be distributed as follows:
1 top winner is chosen to take 10% of the win, ie 9 Near.
11 average winners (20% of players) are chosen and 25% of the winnings are distributed to them, that is, 22.5 Near, each winner would get 2.04 Near.
The remaining 65% of the prize is divided among the remaining players (), that is, 54 Near among the 43 players, each player gets 1.36 Near.
The following graph shows how they will be distributed:
Sustainability and scalability
In the previous section, a collection of 100 NFTs was explained using the example, but it can be scaled to more, while randomness allows generating non-repeatable cards, more NFTs can be bought, the Near obtained from the sale will be distributed according to the
mentioned percentages, so it doesn’t matter if it’s 10 NFTs or 10,000.
As it is not a game with a native token, a constant attraction of users is achieved, and due to its easy implementation it can be repeated as many times as you want or as many times as the game community requests. Thus, sustainability is obtained, since the cost of the
Game maintenance goes hand in hand with player demand.
Transparency and education
We know that in NFT games the last ones to enter the game will always lose, because the traditional reward pool ends. With the NFT, users will be informed from the beginning, indicating that the game is based on randomness and they can obtain a multiplication of their Near or lose the cost of their NFT.
Seeking that users are also educated in the blockchain world and its development, the contracts used in this game will be public under license.