[REPORT] Mental Maze Activities as proposed in September

Hello NEAR Community!
It has taken several months but we are back here with a report of how things went with Mental Maze.

We submitted a proposal requesting $3,300 that was approved as seen here [APPROVED] Marketing funding for mental maze (September, 2023).
As seen in the proposal, we were able to get a Frontend dev that helped us scale to the point we are today. Though the cost of hiring a dev outweighed what we estimated, we are glad that we are at this stage today.

Concerning the testnet, we finally started the private test as announced here https://x.com/official_MMaze/status/1723291090835382400?s=20 This test is specifically for creators. In the coming week, we will begin the players’ testnet as well.

On Marketing, we had AMAs with the following communities to help amplify our product
https://twitter.com/official_mmaze/status/1719618474463449360?s=46

https://twitter.com/official_mmaze/status/1711710698688962951?s=46

https://twitter.com/official_mmaze/status/1707743803237400807?s=46

https://twitter.com/official_mmaze/status/1706913645915967935?s=46

https://twitter.com/official_mmaze/status/1703186246145560976?s=46

https://twitter.com/official_mmaze/status/1699733299927597519?s=46

https://twitter.com/official_mmaze/status/1694402173386289644?s=46

We also had the following contest to help us grow our community and build before testnet.

https://twitter.com/official_mmaze/status/1702601745375838267?s=46

https://twitter.com/nearmedianews/status/1707458023352873349?s=46

ROADBLOCKS
We were unable to get a dev with the full experience to scale us faster, hence we have some work to do
Funds were not enough to pay for out-of-ecosystem marketing partnerships.
Slow speed with engineering work.

We appreciate the @marketingdao-council for the help given to us past, present and future.

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