Near Kingdoms <> Gaming DAO

Main information:

Project Name: Near Kingdoms
Project URL: https://nearkingdoms.com/
Project’s X (Twitter): https://x.com/nearkingdoms

Game information:

About The Game:

Near Kingdoms is a large multiplayer online strategy game in the 4X genre with a Play-to-Earn (P2E) economy based on the Near blockchain. Players create and develop their own cities, build powerful armies, collect resources, form alliances with other players, conquer lands, and participate in in-game events.

Briefly Describe your project:

The main advantages of the game include a focus on the mobile gaming market, an economy that will not depend on the influx of new users, a quality approach to development, and ambitious plans for growth and expansion.

What is the USP ( unique selling point) of your game?:

  • Integration of mini-games. For example, a card game or wheel of fortune in the tavern, lotteries, pet battles, etc.
  • Behind all the objects in the game, there is a story, everyone will have his LORE.
  • The ability to uniquely integrate Near projects into the game as separate kingdoms, with their own design, events, bonuses.
  • Support for 20 languages
  • Use of NFT to customize game objects and get in-game bonuses.
  • Mechanic of unique constructions for each kingdom. Analogous to the wonders of the world.
  • Players can influence the development of the story and the game world.
  • Such a popular system of achievements in big games
  • Telegram integration

How does your game align with the NDC and Gaming WG KPIs?:

Currently, our game is in the MVP stage; it is vast, and we need finances to meet these WG KPIs. But, our project already has an initial audience of over 2,000 NFT NPunks holders waiting for its release.

Please Describe Your User Demographic:
Actual Data:

  • Please Share Sources.
    Predicted Data:
  • Specify It Is A Prediction.
  • Show Sources You Are Basing Predictions On.

According to our research using the data.ai service, the demographics in the genre are as follows:

  • Male - 30% / Female - 70%
  • 25-34 - 20%
  • 35-40 - 22%
  • 16-24 - 25%
  • 40+ - 33%

But these are data for the mobile market, which is not related to the cryptocurrency.

What is your Tech Stack?

Unity / C# / PostgreSQL / Rust

Status of the Project:

What is status of you project? (Concept, In development - Pre-MVP, In development - MVP Live, Live - No NEAR Integrations, Live - with NEAR Integrations on Testnet, Live - with NEAR Integrations on mainnet). In case your game is not launched yet, what is the current state and when is the launch planned?

In development - Pre-MVP

What is financial status of you project? (Bootstrapped (Team is covering expenses), Previous Grant/s,Pre-Seed,1 Seed Round,2+ Seed Rounds,Live Token)

Bootstrapped. Community driven

Monthly Burn Rate In USD:

6000

Team

About Your Team:
How many Team Members are working on the project:

7

Please Tell Us About Your Development Team:

Currently, our team consists of two Unity/C# developers with over 3 years of commercial development experience. They are proactive and diligently working on the project to bring it to the alpha version. They are highly motivated to launch and develop the project.

Additionally, the team includes:

  • Two 3D modelers who are responsible for creating models of buildings and units.
  • A professional artist in charge of the game’s visual style.
  • A UI/UX specialist responsible for the game interface.
  • A game project manager who oversees the entire development, team management, and task assignment.

Please Tell Us About Your BD Team:

We haven’t focused on building a business development team yet, but we plan to address that soon. We also hope to do it with the support of the Gaming DAO community.

Please Tell Us About Your Marketing / Community Building Team:

Currently, our marketing/community team consists of two individuals who engage with the gaming audience: the founder of NPunks and an SMM specialist. As the project progresses, we plan to build a full team and actively expand in this direction.

Support

What Kind Of Support Is Needed?
Please select the areas you request support on (Marketing, Business Concepts,Technical Support,Funding)

Funding and others.

Please provide more information about the selected areas

The development of a game in our genre is an extremely costly undertaking, and we cannot proceed without fundin… We are seeking funding, and in addition to that, it will be crucial for us to receive support in technical, marketing, and business aspects. We intend to build a significant project, promote Near, and actively engage in efforts in this direction.

Grants:

Grant Amount Requested:

$20 000

Please provide a budget breakdown

  • Blockchain Developer: $4000
  • Game Designer: $3000
  • Narrative Game Designer - $500
  • Lead Developer - $4000
  • Additional Developers - $6000
  • UI/UX Designer - $2000
  • Animations & VFX - $500

Roadmap & Milestones:

Milestone 1 | $4000

  • Standalone game token contract
  • Game Smart contract . NEAR Wallet required to play the game. Include:: Heroes, currency (game token), achievements & buildings are chaindata/nfts.
  • Server multiplayer solution (no photon or similiar solutions that won’t fit at scale) that fits to the MMO concept of the game: At least 64 players per zone, no cheating possible.
  • And small game updates

Milestone 2 | $4000

  • Player squad combat system and city siege
  • Combat system, damage calculation, and other components.
  • Squad creation system and hero selection for it
  • Related UI for previous mentioned systems to they are usable in the game, probably with placeholder assets and not final art.
  • Includes working realtime multiplayer for all related points.
  • At least 2 different heroes.
  • At least 12 different units
  • Placeholder / 3rd party assets bought from unity store are fine at this stage

Milestone 3 | $6000

  • Technology learning system
  • Talent tree system for heroes
  • Hero skills system and their visual effects
  • Experience gaining system for heroes
  • Quest system
  • UI/UX design for 12 windows (recruitment of units, hero, buildings, etc.) and 20+ icons.- Hero models for the hero selection screen
  • Global building system up to level 10 with model upgrades for each level- Remove all 3rd party art from the game and replace with your own assets.

Milestone 4 | $6000

  • Resource/barbarian search system
  • Alliance system
  • Chat and mail- Items for player use
  • Inventory and item system
  • At least 10 different heroes.
  • At least 24 different units + one for each kingdom.
  • At least 22 different buildings- Game adjustments (according to GDD, experience in previous milestones)
  • Mainnet launch on android, ios and steam.

Have you applied for any other funding programs so far?

Applied for a marketing grant of $5000. Got approval. However, we will not proceed with it. Development funding is more crucial for us.

NEAR integration
Will the game be NEAR exclusive or is it planned to integrate other chains or a web2 version?

Near Web3 + Web2 on IOS/Android

Applicant Information

5 Likes

Congratulations! Gaming DAO is pleased to approve Milestone 1, and Milestone 2, for $4000 each! After achieving these Milestones and checking them thoroughly, we will consider financing for M3 and M4

3 Likes

This is a report for completing the first milestone in our proposal for our funding request .

Within the scope of the first milestone, we have successfully implemented all the points as per the technical specification (TS).

  1. Standalone game token contract: We have developed a standalone contract, documented its functionality, and thoroughly tested it on the testnet. This contract is responsible for all token operations within the game, including minting, transferring, spending, and more.

  2. Game Smart contract: Contracts for Heroes, Buildings, and Achievements have been developed. These contracts have been tested and designed to simplify player interaction with the game mechanics to the fullest extent.

  3. Server multiplayer solution: We have completely foregone the use of Photon and developed our own server solution capable of handling thousands of concurrent players, limited only by server capacity. All game logic is executed through SignalR hub connections serialized with Message Pack, a fast and secure protocol. Endpoints are solely utilized for connection and hub creation purposes.

  4. Login system via Near : We have developed a microservice consisting of frontend and backend components. Users are redirected to it from the game to log in via a Near wallet. Users can choose from all wallets using the Wallet Selector. Then the user signs a verification transaction and can return to the game where they are already authorized.

We are actively continuing our work and initiating the second milestone.

2 Likes