There are three main categories: Desktop (run on a PC), Mobile (touch-enabled), and Server (multiplayer). Over the years we’ve introduced two new categories: WebXR (Vitual Reality) and Web Monetization (Web Monetization API). This year we’d like to offer a new one: Decentralized.
Given the size limitation, there’s an idea to have the Decentralized entries be ranked separately similar to how WebXR entries are, where some libraries (Three.js, Babylon.js, A-Frame) are available “for free” (outside the size limit). Connecting to a network would obviously be allowed in the case of the Decentralized category.
Beside having the new category itself, and offering coins as prizes (which we already did during Gamedev.js Jam 2021 in April with good results), this time we’ll create a tutorial material targeting 13 kb games specifically, where an open source game demo will have NEAR features implemented to show HTML5 game developers the basics.