Section 1. Main information:
Project Name: Blocksy Royal
Project’s X (Twitter): blocksyroyale
Section 2. Game information:
Briefly Describe your project:
Blocksy Royale is an innovative 2D top-down MMO shooter that adeptly combines the intensity of battle royale gameplay with strategic mining elements. Capable of accommodating up to 1000 players simultaneously, the game stands out for its unique fusion of concepts inspired by ‘Curiosity – What’s Inside the Cube’ and traditional 2D shooters, akin to Counterstrike 2D. The core objective in Blocksy Royale is strategic resource management: players are tasked with mining blocks scattered throughout the game world, with the ultimate victory awarded to the player who mines the last block. To intensify the gameplay, an array of weapons is available, facilitating robust player-versus-player combat in a free-for-all format.
What is the USP ( unique selling point) of your game?:
The unique selling proposition (USP) of Blocksy Royale is multifaceted, combining technical innovation and flexible MMO gameplay. A standout feature is the game’s capacity to support 1000 concurrent players, a technical achievement not commonly seen in the gaming industry. This capability stems from our team having a network expert with extensive experience, ensuring stable and scalable gameplay.
Section 3. Status of the Project:
What is status of you project?
Private MVP
In case your game is not launched yet, what is the current state and when is the launch planned?
Launch is planned for March 2024
Section 4. Team
About Your Team:
The development team behind Blocksy Royale is already well-regarded in the gaming community for their successful project, CryptoHeroes. Building on this expertise, the team has expanded and evolved for Blocksy Royale, incorporating new talents to further strengthen our capabilities.
Key additions to the team include a new artist, bringing fresh creative perspectives and enhancing the visual appeal of the game. Additionally, a network specialist has joined the team, notable for developing a highly successful Unity and UE multiplayer plugin.
Section 5. Support
What Kind Of Support Is Needed?
Funding & Marketing
Section 6. Grant:
Grant Amount Requested:
$22000
Section 7. NEAR integration
Will the game be NEAR exclusive or is it planned to integrate other chains or a web2 version?
We are also planning to integrate other evm chains at a later date in order to broaden user acquisition.
Roadmap & Milestones:
M1
- Add the gamemenu and accountsystem to the game
- Adding a leaderboardsystem, which will also be used to distribute rewards for tournament winners
M2
- Add more weapons to the game
- Revise some graphics and add effects
- Finishing Aurora contract and integrate it into the accountsystem.
M3
- Revise the website and take it online for upcoming launch
- Adding consumables to the game.
- Bugfixing and polish mechanics
M4
- Basic support of skins
- Starting a marketing campaign to promote the launch
- Launch the game