Vr slotCar racing meets rogue like !¿!¿

Thank ya frnvpr, maybe it’s time to start letting the peoples in on the plan.

Step 1) build the demo.
This is basically what your seeing get built.

Step 2) acquire the capital to buy my own time. It’s wild to me how hard this is, but I’m building up savings, but I will need help.

As a canadian I’m eligible for to win a grant (50k), deadline is feb. If I can land this, it covers step 2 :smiley: if not I’m on my own, and ill be looking for support.

I’m desperately trying to avoid the old system. I see how badly it’s failing both the creators, and the consumers. All the currently available resources for startups in my field, funnel you to the hands of the greedy suits. I’m sure I’ll be putting out more of my thoughts on this, but just know I see it as one of the main reasons the vr games world currently sucks.

Step 3) build the MVP game!
Building the core of the game experience. I’ll use this to chat with Facebook, quest and start the talks about marketing.

Step 4) add in the concepts of a dao
This will be where I’ll need the most help. As I’m doing all this solo, I’ll eventually hit my limits, of what I can do/ learn in an acceptable amount of time. I would like to build out a Dao that controls this games future. Ideally it’ll be owned by the people who play it, and those that help fund it. They’d/we’d have direct votes into what gets added/what bugs are fixed, and aquiring the funding for it. This is a super rough concept in my head, but that’s the end target. Turning this concept into a reality, is where I’ll be needing help.

Step 5) nft’s
These little cars are a perfect medium for nft’s. Something like nft auction for one off cars. I wanna play around with this. I was thinking of also auctioning off some of the original art as nfts, to help fund the games progress.

In conclusion, I’m not 100% of what the realities of help look like :P. I’m still very new to this world, and a good deal of my focus ends up elsewhere ><. That’s why I’m here, I was just planning on seeing how it organically progresses.

Some of the questions I have for the gang;

What are some of the steps I should have in mind, for starting up this dao?

What are the realities of financing a project like this, in this kind of setting? I do not mean to be rude, I just really have no concept.

How best to grow the community around this game? Should I be thinking of what the terms for the Dao are, and set that stuff up?

What are acceptable terms, in a smart contract, to allow all parties to be content?

And here are some things you can be thinking of, that come from my side.

Marketing is gunna be a huge part of this. Our best bet is Facebook ads, VR influencers, and just growing a community.

I’ll be needing some help, on the backend programming. I have done a bit of this, but I know there are some clever people’s out there that might wanna join in on the fun.

I’ve been building out this art style, in a way that makes it very light, and quick to make. So thinking of good uses of it will be something to take advantage of.

Feel free to suggest things, and let me know your thoughts!

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Hey Kurtis!
A lot do deal with, han.

It is indeed a complex project, but we (and the Near community at large) can certainly help you with some of the stuff, when the time is right. Creating a DAO and playing with governance seems like a logic step, but I’m sure there are things we can do, together, in the meantime.

In this forum you find the existence of what are now being called ‘verticals’: Creatives, Marketing Education, etc. More will come in the future, and they all serve the purpose of engaging with the community and supporting whatever projects are being built.

You can see, under the Creatives umbrella, the nft-gaming-dao NEAR Gaming - NEAR Forum. I’m not sure how that DAO is working these days, but I’m sure we can find someone for you to talk to.

However, as a VR DAO council member, I can give you some information which can help you make a clear picture of what to do next and how to do it.

The VR DAO, working under the Creatives DAO, receives funding to support VR related projects. So, as we ask for our funding on a monthly basis, we require those who ask us for support to do the same. You can find the information about this process here:

The normal procedure is to request funding on a monthly basis, then report on that month’s activities, rinse and repeat.

Since the max funding the VR DAO can request from the Creatives DAO is 2000N and that has to be used to support a number of projects, it is reasonable that the funding request for each project is only a % of the max total.

So, if you find a way to create a reasonable proposal, explained in a month to month to month roadmap, we can find ways to make it work.

Of course it’s not our place to fund the entirety of the project, but we can be a boost.

Plus, there are already ways of, using the work that is being done, pursue sources of revenue. You talked about selling ‘car-nfts’. That seems something we can fund easily and sell on our Mintbase store (or help you create your own store, for that matter, or just do both).

Using our social media channels, we can help you sell your cars and even maybe create a funding campaign.

These are just some thoughts, and I’m sure as time goes by others will come in and suggest cool ideas to support your project.

Let’s keep the ideas flowing, shall we?

:robot: :robot: :robot:

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you legend, thank ya for the run down :smiley: I’ll be be spending a bit more time here to learn more about this community, and build out my understanding.

Is there a project that stands out as a prime example of the community?

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hey @kurtisAikins! I’m sure there are plenty of incredible examples, but I have been particularly amazed with the way the Creatives DAO, council-ed by @chloe and @mecsbecs, have been supporting the creatives communities… They helped run the May Hackathon, which onboarded a lot of the currently working DAOs in the creatives section, and it has been just incredible to see the enthusiasm and proposals everyone is bringing. You can check all the DAOs under the Creatives vertical (where we have the VR DAO) and just browse around to check what people have been working on.

But maybe Chloe and Rebecca have a better answer for that question :upside_down_face:

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I’d definitely suggest joining the NEAR Gaming community if you haven’t already <3 NEAR Games Community

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The more I do this kind of work, the more I realize how well animation, and programming skills really blend together. So this is still like an early draft, something like a sketch, of what I plan on doing for VR transitions. (Sorry for the rough fps, can see better on my twitter @kanimated)RewardToHomeLoop_sml

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AbleToPlayAgaing_sml

Seems like Sept is going to be tough to get as much time as I have been, to be working on the game. That said, I snuck in some time this morning, and I finally got the car running on the new track :smiley: . This needs all the tuning, all the bug fixing still. However, Finally means the track editor is good enough for the demo scene, and I can shift my focus back to making it fun, and working with the car.

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alrighty, snuck a couple hours of work in today :smiley: This is a small sample/Wip of the environment art style.

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It’s starting to feel like building lego… and it’s awesome!

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UUU. :star_struck: :star_struck: :star_struck: bring it on

GameUpdate_09_19_2021_sml
Got the game loading sequence blocked in, and a big update to the games env art :smiley:

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StartLine_Wip

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Hello!

Just wanted to do an update, as I haven’t posted up here in a couple days.

Before I get to the update, some small observations of the process of updating here? I have been making update videos, but they’re hard to get into a format that I can share here (4k limit)>< Not sure how best to address this yet. Also, I’m entering back into the world of coding, and I have no idea how to make this entertaining for you all. I need to spend time thinking about this, but as it’s not high priority to the project it’s not at the front/center of my mind.

On with the updates!

I’m at a stage where I’m pretty happy with how all the scene loading is going, so that means the next big task is to make the AI for the other racers. This will just be for the demo, as I actually wanna use this task to teach myself actual pytorch-AI :D. However, before the AI I need to make sure I’m happy with how the car moves on the track(no sense making an ai, that solves a problem that will change). To that end I rewrote how the drag works, and I’m currently thinking about how the drifting will function.

Drifting is a big part of this game for me. I’ve got a very high bar of “Fun”/feel I want to hit. That’s what the image above is, I draw things like that while I figure them out. I’m visualizing what I want it to look/feel like as an animator first, then figure out how I can code that. I’ve been having a lot of fun in the world between animation/physics/code. I don’t think it’s the most common of spots to be in, but lot of new to be explored here. Anywho, I think I figured it out last night, and over the next couple days I’ll be implementing.

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really cool @kurtisAikins ! If you want to share videos, just paste some kind of link here (even for an 'invisible yt or vimeo video). It has been a pleasure watching the project grow!

DriftVisualTarget

Fun update. I’m vis dev’ing the drifting, so that I can see exactly I want to make when I’m coding it. I got it done using a combo of blender, and a gif maker, to make like an animatic/stop motion thing.

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hey hey :slight_smile: Just to let you know that the VR DAO mintbase store is open to mint community members artworks, 3D models and stuff. Feel free to reach me to do so if you’re interested! :smiley:

It would be fun to have some cars minted there!!
drop your question or talk to us here: Telegram: Contact @vrdao

@kurtisAikins

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Definitely want to explore this world! Also, just joined the telegram, many questions I have :smiley:

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Bunch O Weekend updates!

my build count is start to climb, up to 148 :stuck_out_tongue:

So, this one has a lot of small little changes. I’ve started ordering things, to make it start to feel more like a game. I’ve been learning how to create some fun Vr interactable buttons, and got a couple of them setup. Playing with some of the lighting. Got multi cars running around, and the track is now switching between the different lanes. Spend most of this week rewriting how the drifting logic all works. I’m starting to focus my attention on making this thing fun. This is a step most game studios don’t do :stuck_out_tongue:

Links to the Vid

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Awesome. Let’s keep the talks about minting bits and pieces of this project going?

So, I think I’ve decided to not put up bits from the game just yet. I plan on using a crypto kitty model for some of the car bodies/wheels, So I wanna leave all the car stuff for that. Also, I have a bit of legal concerns to selling parts of the concepts, and handing over ownership of that, while I’m making the thing. This might just be my fear, but I wanna hold off until I have a better understanding of things.

That brings me around to why I want to put some stuff up in the first place. I’m after the learnings. I need to be able to put something up that’s simple, fun to make. Something that ties in the with the game, and the vr community. Also, I love the idea of collectable sets personally, and it needs to be something that I might buy.

This leads us to this guy, I call them cubi’s or cubee’s I’m not sure yet, but I’ve been drawing em for years now. I used to take posted notes, and fill walls at work :P. I’m thinking something like 1 or 2 a month, and actioning them off.

Note this is just a WIP, I wanted to test the process out a bit

CubiGifScene_01_WIP_SML

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