[Hackathon_may] VR Platform for cultural content

Project DAO: VR-dao

Challenge area: “Propose your own challenge”

Project members:

(samiasns.near)
(jmm.near)
(frnvpr.near)

One liner: Creation of a digital platform for sharing and accessing exclusively produced Virtual Reality (VR) content, produced by artists or cultural entities, much like ‘WithinVR’ (description of what WithinVR is) or Ubuweb.

Project summary:

We want to create a curatorial platform dedicated to different artistic expressions produced exclusively in VR. The subscription system would be somewhat like Netflix or Mubi, with a monthly payment or a pay-per-view system.

Right now contents using VR enjoy less visibility and even reputation than they should. Most people believe it to be a gimmick or just something to be used in Hollywood films or video-games; yet, there are plenty of amazing artists working with this medium and that should be recognized.

We believe a platform like the one we are proposing, where artists can be showcased alongside curatorial content, is a must if VR is to be widely recognized as a relevant and important artistic language.

We want to use the NEAR currency to implement this platform, as we believe it’s the best way to bridge the gap between independent artists and cultural institutions looking to join the developing web 3 cultural space.

Not only this would push for more commercial use-cases in the NEAR network, but would be a blueprint for community-driven funding to become a part of VR artists’s methodology and engagement with other artists and the public.

In order to implement these ideas, we will need to focus on two axis:

  1. public-oriented platform, with VR content, access to artists work, interviews, curatorial videos and texts, etc.
  2. artist-oriented platform, with access to the NEAR community, project proposals, grant requests, p2p feedback and engagement, etc.

We strongly believe this platform would be a reference in the VR space, serving multiple purposes, like discovering new artists, work and exhibitions created with this technology, ask for funding or showcase new projects, and bringing thousands of people to the NEAR ecosystem for the long run.
We also want to help content creators earn royalties, so we intend to implement a model that rewards them for views.

References:

Additional sections

Project Members:

Juliana Matsumura: Visual artist born in Sao Paulo, 1993. Lives and works in Lisbon collaborating with Arroz Estúdios as Social Media Assistant and Studio Manager. She graduated in Drawing at Ar.Co School and has attended Fashion Degree at University of Sao Paulo. The artist is a member of the art collective Risco Coletivo and she is also part of the contemporary art group Now.Here Lisboa. Selected exhibitions: Memories of Water - Quantos a4 cabem no Áquatro - curated by Coletivo Tarimba, Barreiro (2020); GRÃO –AiR at Antiga Capitania de Aveiro (2020); Mostra Jovens Criadores 2018 at NOVA SBE, Carcavelos (2019); Evocatório at MUTE gallery, Lisbon (2018); Platform for Emerging Arts #18 at Leyden Gallery, London (2018) and Encontros do Olhar at Tomie Ohtake Institute, São Paulo (2016).

Frederico Parreira: Writer born in Lisbon, 1986. Lives and works in Lisbon. He studied Multimedia at Escola Superior de Comunicação Social (Escs), Cinema at Universidade Lusófona and Literature at Universidade Nova de Lisboa. In the beginning of his career worked in cinema as a cinematographer and director. His first short-film. Caímos Juntos, was selected for the festivals IndieLisboa 2013 and Curtas de Vila do Conde 2013. Since then has worked primarily as a writer and script-doctor, collaborating both in short and feature films, for example with TerraTreme filmes. In 2017 was awarded a literature scholarship from the CNC-Centro Nacional de Cultura. He is a late but enthusiastic crypto adopter.

Sâmia Siqueira: Sâmia Siqueira holds a Master’s degree in Cultural Studies at ISCTE- IUL and graduated in Museology at Brasília University. Her research is based on the study of possible relationships between new technologies, museums and Art. She has experience in working with museums, with emphasis on cataloguing collections, preventive conservation and setting up exhibitions. She has worked as a museologist in several Brazilian institutions such as Casa da Memória da Arte Brasileira, Galeria de Arte do Banco Central, Museu Vivo da Memória Candanga, among other spaces. Currently she participates in the European project Migrantour with the Associação Renovar a Mouraria and also works with the Coletivo Tarimba. Coletivo Tarimba is an art collective founded in Lisbon, in 2018, by eight women working in the arts and humanities. Tarimba was born from a desire to promote the work of young artists internationally and within the Portuguese contemporary art scene - curators, collectors and researchers. Without their own space, Tarimba works in partnership with alternative and institutional venues to promote exhibitions. Besides that, the collective has a social program to include the local community in their activities.

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VISUAL PRESENTATION BY @Samiasns . :smiley:

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Anyone who wants to collaborate join us on our discord https://discord.gg/t7kqNvax :building_construction: :building_construction: :smiley:

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[VIDEO PRESENTATION - VR Platform] - THE RIGHT LINK

(https://youtu.be/m9bUysLzZy0)

github submission

@Samiasns @frnvpr interesting! Few questions…

Do users browse VR content inside of VR? Or do they browse NFTs on a 2d/web3 platform and purchasing the NFT unlocks the VR experience?

If you’re going for an immersive VR experience, what is the advantage of building your own VR platform rather than leveraging existing metaverse worlds like VRCHAT?

Have you done a competitive analysis of other VR art platform projects?

My overall impression is that this project is very big. To make the project successful it would be good to pick out one of the challenges you’re facing and set a timeline with milestones for how you will tackle it.

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Hey @starpause

I think this next week we’ll be able to present a detailed roadmap and a much more detailed idea, explaining the ways in which this project differs from what already exists. But long story short: this project’s purpose is to create a platform for artistic VR content; not only VR work, but also text and artists interviews, etc. @Samiasns, as a professional curator, is highly interested in bridging the gap between the blockchain world and the traditional artistic establishment, so it’s not only for NFT’s and VR content, but more of an art-centric perspective.