Build N Battle was an entry in the Human Guild game jam that won a prize of 100N. The entry was treated like an MVP for a much larger game project, and an attempt to shift a team of web2 game devs to explore the NEAR ecosystem.
Although we still believe our core idea of buildable bases that are used as the playable map in a series of mini-games still has merits, we have decided to explore alternative art directions. This is primarily due to the complexity of high detailed 3D models. Further to this, the team has decided to move to Unity (instead of UE4) because they are more familiar with the platform.