So many insightful comments here already. My main addition to this will be to add that there is not yet a set budget for the Creatives DAO for Q4 2021. While it is reasonable, in my opinion, to have a portion of the Q4 budget allocated to developer/technical support for the creative community, it is not clear yet what that $$ amount would be.
For Q3 2021 the budget for the Creatives DAO was 10k NEAR for July, 20k NEAR for August, and 30k NEAR for September with a goal of 30k NEAR/mo for Q4. This budget, at today’s NEAR price ($7.15 atm), would be $643500 for the quarter. There are currently ~20 Guilds receiving funding from the Creatives DAO which makes up for ~50% ($300000) of the budget with no additional Guilds coming on board.
Q3 OKRs for Creatives DAO: [Q3 OKRs] Creatives DAO
Q3 started with 4 Creative guilds and ended with ~20, so it would be reasonable to assume that there could be enough new Guild coming online that this Q4 budget could get maxxed out. The Creative DAO council (@mecsbecs, @chloe, @JulianaM, @tabear, @vandal) will have to decide what the developer budget will be out of the total quarterly budget to decide how many open positions there could be.
Also, I think @tabear has a valid point here:
If funding is potentially going to be taken from a potential new Guild (each dev is = to half of a Guild budget) then it should be clear to the entire creative community within the NEAR ecosystem how this proposal is supporting them.
Starting with 1 dev for October (funded by the Creatives DAO) and increasing the available bounties for technical/dev related support as the quarter progresses seems like a sensible path forward. Also, this would allow for the VR DAO to still have dev support (funded by the Creatives DAO), as well as the ability to set up the sound designer (funded by the VR DAO) in October!